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Wesnoth Units database

Elvish Mystic

(image)

Experienced mystics are of great value in the new Elvish society. Their great knowledge of history and magic, tolerance and fair judgement is what is sought for in a leader or advisor. In times of need, they are in charge of assisting their lords with worthy advice or even support on the battlefield. But they have not finished learning yet, and still wander about the world, seeking new questions to answer.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it.

Information

Advances from: Elvish Ascetic
Advances to: Elvish Avatar
Cost: 70
HP: 52
Movement: 5
XP: 230
Level: 3
Alignment: neutral
IDAnlinde Elvish Mystic
Abilities: heals +4, cures

Attacks (damage - count)

(image)staff
melee
6 - 3
impact
(image)gossamer
ranged
6 - 3
impact
slows
(image)ethereal zephyr
ranged
9 - 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%